You don't put a band-aid on a bullet hole. You're not going to pop pills for a gunshot wound and suddenly recover. Health packs, in some ways, make even less sense. Like in a movie when a big explosion goes off and the world gets all hazy and there's a ringing in your ears for a few moments before everything comes back into focus. You have to catch your breath and shake off that unsettling feeling of almost being killed, then get back into the fray. Rather, I view this "injury" as a mental setback: panic, nerves, fear, and so forth. I mean, let's face it, if you're shot several times in battle you're not going to simply hide behind some crates for five seconds and then shake it off. I've always viewed automatic life-bar recovery less as a system of recovering health and more about recovering nerves. This makes getting hit carry a significantly more weight than other Call of Duty titles, as taking a bullet has consequences every time. You need to call upon your squadmates to get health packs, ammunition, or even covering fire. You cannot simply get hit, hide behind some cover, and heal up. Players do not recover health or ammo passively.
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